![]() Highlights: the progression of the mod has been redefined, and we finally have models for each carving on a Totem Pole. This update is bigger and more impactful than usual. Removed the time constants in the Ceremony class.Changed the Ceremony startup time multiplier for Hard difficulty from 0.9 to 0.875.Ceremonies now have to have 2 selectors.Removed all the previously deprecated methods and features.Baykok can no longer spawn in blocks and suffocate.Fixed a crash that can happen when Totemic recipes are removed/altered.Fixed missing localization on Red Cedar Sapling tooltip.The structures generated in villages no longer contain Red Cedar wood.Added particle and sound effect when carving Totem Poles.Selecting by sneak+leftclicking on Drum and Wind Chimes is now possible in Creative mode without breaking the blocks.Now requires at least Forge version 14. ![]() This can be disabled in the configuration. from the Enderman Totem effect) is about to end, the effect will fade out over a few seconds instead. The screen will no longer flash when the Night Vision potion effect (e.g.Now requires food items for breeding animals, although it has a chance of not consuming the food.Will also display the remaining duration of Ceremony effects.Added a Totempedia entry that gives some tips on how to succeed with Ceremonies.Ceremonies should now be slightly easier in Easy and Normal difficulty and about the same in Hard difficulty.Adjusted Ceremony difficulty to take the changed Wind Chimes into account.Will stop working when you place more than 3 of them close to each other. ![]()
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